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Are you game?

Web developer by day, indie game developer by night. My name is Andy and I make games. Most of these are just prototypes, but X Grid 1 and 2 are finished.

Untitled Shooter

This demo is a very early build of the new game I’m working on, Untitled Shooter (title pending revision). It has an upgrade system similar to Gradius, and a life/death system similar to Sonic The Hedgehog.

Game runs on PC and Mac, and takes keyboard or gamepad input. Gamepad input is pretty intuitive, but if you’re playing on a keyboard:

  • Move – arrow keys or ASWD
  • Shoot – space bar
  • Menu/Pause – end/shift
  • Back/Cancel – escape

A Box, A Nose, A Journey

This demo shows off the first two levels of a puzzle game I’m calling ABANAJ, A Box, A Nose, A Journey. It’s the first experience (it’s really too bare-bones to call a “game”) I’ve produced using Unity, and for that reason it’s something of a landmark.

While I was coding it I kept telling my friends that I was drawing inspiration from the likes of Lolo, Zelda 1 dungeons, and Gauntlet, though I’m not sure if the end product really resembles any of them. It’s simple and short, and I might get around to carving out a full game from what I’ve started here.

Supports gamepad or keyboard controls (ARROW keys to navigate, END key to pause).

Bug Storm

This is my first crack at tower defense, and I think what I’ve got so far is actually pretty fun. I had some help with the artwork for the bugs and the towers (thank you, anonymous friend). Ever since I first played Desktop Tower Defense I’ve been a sucker for this genre. I wish I could say it played a lot like Defender’s Quest (the epitome of TD excellence, IMHO), but it probably draws more from Flash Element.

This game was built in Construct 2, and controls entirely via mouse input.

X Grid

This is my take on strategy and number games — I’m told it’s an addicting game. It’s a casual math game that calls on players to take well-calculated risks. Carefully make your way though a field of numbers as the odds become increasingly stacked against you. Figure out how bonuses and items work and become a master of the Grid!

Dawn of Days

I grew up on Final Fantasy, Dungeons & Dragons, and Phantasy Star. It’s always been a dream of mine to some day create an RPG that hearkens back to the good old days, when the genre was still finding it’s way, nothing was set in stone, and 8-bit graphics were all we knew.

Dawn of Days could some day be that game, but at this point it’s not much more than a proof of concept. There are a few zones to explore; there’s a simple inventory system, and the rough draft of a combat system. So go ahead and make a character and explore The Woods of Thaden a bit, but be forewarned – there isn’t much by way of story or continuity yet.

Samuel’s Quest

This was the first game I made using Construct 2, and I never got around to finishing it. There is enough fleshed out to explore the first few areas of the game and experience the core mechanics.

Use the SPACE bar and ARROW keys to navigate.